This is a guest post by the lovely Anja Mayr, senior UX Researcher for smart Helios, a digital innovation lab for Europe’s biggest private hospital group. She has been working as Service & UX Designer/Researcher and Innovation Consultant in digital product development & agencies for the past 7+ years. Follow her on Twitter or LinkedIn.
Hopes and Fears, as described by Yaël in her post, is a great exercise for kicking off workshops and design sprints. It sets the stage by bringing out everyone’s expectations – aspirations and concerns alike, and helps us address and keep in mind these points throughout the journey.
One fun way to make this exercise more memorable and establish even better understanding among participants, is using the LEGO® SERIOUS PLAY® (LSP) facilitation method. Yes, this means playing with Lego bricks, or, more precisely: thinking with your hands!
On January 3rd, 2017, I wrote on Instagram;
My New Years resolution this year is to help make getting into UX and Design more accessible and easier than ever before. So, tell me one thing you want to work on this year or one thing that you’d like me to post more about that would help you reach your design goals
One of my favourite things about UX and design is that in our role, we get to interact with so many different people in the service of creating digital products and services. There is an immense satisfaction in coming together, with people of all different skillsets and mindsets, and delivering an incredible thing together.
In a previous post, I talked about how to make the most of your UX sketching, but I wanted to go a bit deeper to explain exactly how you are able to create UI and content hierarchy quickly, through some tweaks to your sketching process.
Thanks to Google Ventures, or their book Sprint, (or even through me!), chances are you may have heard of design sprints!